Archive for the 'Uncategorized' Category

Status Update

Saturday, August 2nd, 2008

Greetings to one and any readers we have. Seth here, bringing you information relating to us. We have quite a few ideas for games and they are in various states of completeness. I would have loved to have had something to you by now, be it a demo or anything. Unfortunately, it seems that relying on people to do things without monetary compensation usually doesn’t work very well. So we’ve spent too much time waiting on things that just aren’t ever coming to fruition. So we’ve more or less decided that it’s best to just rely on myself, Roman, Matt M. and our ever-talented musicians. Go them.

But we are now back on track and will hopefully have some games and applications fairly far along in the coming months.

On the personal level, I’ve been a programming intern at a Boston-based DS developer called Helixe. They’re small, but a subsidiary of THQ. Learning interesting things, and the other intern and I have made some somewhat interesting apps for the DS, including a decent little Pong game.

And if I’m writing to anybody that isn’t a spam bot, let us know. What games have you been playing? I’ve been playing Gitaroo Man for PS2 and I just started Hotel Dusk for the DS. Gitaroo Man is short, but fun and has a nice, diverse soundtrack. Hotel Dusk starts slow, but it seems to hold promise. I also play Team Fortress 2 on Steam when I get the chance.


I don’t normally get excited about search engines, but…

Monday, July 28th, 2008

Ok let’s be honest with ourselves. The folks at Google have pretty much cornered the search engine/advertising agency market. However, the fact that they are becoming more popular every year does in no way make them the best. Especially when it comes to concerns of user privacy and apparent routine censoring of search results in parts of the world lacking fundamental human rights.

Imagine my surprise, then, when I found that a couple of ex-Google employees set out to create a whole new search engine.

The homepage of Cuil is simple, functional, and elegant. Surprisingly enough, so is their privacy policy, which states clear as day:

We do not keep logs of our users’ search activity.

That’s it. No legal mumbo-jumbo or tiny “fine-print.”

Imagine that, a simple, and functional search engine, only this one with no ads, and no privacy oddities. I like it. I’m excited, and if you’re a privacy-conscious computer user, you should be too. I don’t like to make political statements, as you know, but I do very much like this. A lot.



Thursday, July 17th, 2008

Starting at this moment we are going to start to recommend that Linux users have the latest version of Wine installed on their machines in the event that it is newer than the one in most repositories.

This comes from studying the updates in Wine 1.0+, which include the fix for the common problem that required users to use the terminal and the cd command to the directory before running the program.

Since this problem no longer exists, and Wine runs EXEs from their directories, we highly recommend that you get the latest version of the software.


MaxWinAPI – a review of this awesome DLL for GameMaker

Thursday, June 5th, 2008

Let’s face it, when it comes to the Windows API, Game Maker is lacking in many areas. But the developer(s) of Game Maker were well aware of that, and that’s why they put in their software the ability to call functions from an external DLL.

There are many DLLs out there, some of them more awesome than others, but one that I think stands out is Hobble Software‘s MaxWinAPI DLL. This DLL gives you access to all sorts of Windows API functions, including tabs, textboxes, buttons, progress bars, combo boxes, tables, etc. Are there downsides? Absolutely. The biggest is that because of the way Game Maker draws on its windows the APIs will not refresh properly, and will look bad. The solution of course is that the DLL includes a function to create its own windows, where everything works as intended.

Tabbing between controls doesn’t seem to work either, and the MaxWinAPI windows do not respond to GameMaker keypress “Events”. Nevertheless, it will respond perfectly to keyboard_check_direct() events placed in the Step event. Remember if you are using a letter, (ie. “everything they press ‘C’) you need to use ord(). For example

show_message("C has been pressed");

The DLL is also not documented very well, so make sure to view the provided examples and study them carefully. Furthermore, you may like to know that work on MaxWinAPI2 is underway and that it is much better documented.

Plus remember there’s a great community who will be more than willing to help out with any questions you may have.

Good luck!


Projects on the way

Wednesday, March 26th, 2008

Good news! A number of projects have passed the beta phase and are (hopefully) coming soon to an Intertube near you. These include a typing tutor, some LAN stuff, a cool C++ program that lets you do awesome things with unreal numbers. It’s all really quite cool.


For the love of Todd, turn it off!

Sunday, March 2nd, 2008

We have been getting a lot of spam. The good news is, we now have a way to hopefully not get anymore. That is all.


Oh yeah, and we’re still working hard on games. We have some characheter art and some engine work in the works, plus a few smaller projects and engines.

Now I don’t like to make political statements…..

Monday, February 4th, 2008

But  here it goes. Go vote. I won’t tell you who I endorse, Faizz Buk can do that for me. Instead, all I will say is go vote. If you’re a gamer or a nerd of some kind, there are plenty of technology related issues, including things like net-neutrality, the video game rating system, technology outsourcing in a global economy, which tech jobs are disappearing or being outsourced to places where labor is cheaper and more productive. Because we live in such a modern and global age, tech issues are becoming more and more important, and have the potential to do more that affects how we are able to collaborate.

I would highly recommend, therefore, that people vote. Find a candidate, watch their YouTubes, look into their record, and vote.


Make our games WINE?

Wednesday, December 26th, 2007

Here’s an update on WINE. Mostly everything works. Full screen and window mode now work, though there is about a two second delay when exiting the game. We’re still working on that.  Also INIs and other external files now work, as does some cool DLL-induced kung-fu with which we have been experimenting lately…..


Is blaggin’ time

Sunday, November 11th, 2007

I figured it would be good of me to make a post, instead of leaving all of it to Roma. So, haldo, Seth here. I thought I would have an interesting little game here for all of you that read this (is the number higher than zero?) Why don’t you all list a book, song, and artwork that you like? Or alternatively, author, artist and…artist that you like. This has to do with research for a computer game project, humor me.

And for every mention of Dan Brown, or J.K. Rowling, I hate you.

Introducing: Project Babel

Sunday, October 21st, 2007

We at Nemmy Games are starting to initiate Project Babel in our future projects and we need to know if anyone knows fluently any language other than English.

What is Project Babel?
Project Babel is a project intended to get translations of dialog and menu items for the games,.

How can I contribute?
Let me know what language(s) you can do, and when the time is right I will send you an INI file with the English that will look something like this

Dialog1=Hello, this is an example.

Let’s say you were doing Spanish, you would send me back

Dialog1=Hola, este es un ejemplo.

What’s in it for me (as in you, the translator)?
Ever wanted your name in the credits of a game played by a lot of people all over the Internets? Of course you have. Plus, you’re allowing this awesome game to be accessible to more people who may not understand English very well (yes, there are actually people like that).

Is there money involved?
Not really, but you’ll be doing something nice, and isn’t that it’s own reward? Isn’t it? Hello? Is anyone out there?

What kind of languages do you need

Mainly real ones. While 1337 and “Elmer Fudd speak” are hilarious, no one actually speaks them, so they wouldn’t help us. Also that means no binary, and no hex. Nerds.

Any language will do that’s not kanji (or kanji-like) – we’re looking for a low number of letters, but if you know hiragana, that would be what we would probably pursue if we had Japanese.

So when’s the deadline?
Eek, don’t use the ‘d’ word. We hate deadlines. We hate them a lot. Translation is done in your own free time with general checkpoints every so often. We hate deadlines, but we assume stuff is actually getting done and will get done in a reasonable amount of time. So if you can indeed contribute, please let us know, either by going to the contact page at or by replying here. Thanks.